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  • The Labs

    A large number of Drexel University research labs, groups, and centers are home to interdisciplinary, human-centered research on emergent technologies.

    Human-Centered Computing (HCC) research explores creative ideas, theories, and technologies that advance our understanding of the complex and tightly coupled relationships between people and technologies. HCC by definition addresses design, computing, and engineering problems in a broad range of human activities such as work, wellness, home, entertainment, and artistic expression.

    Director: Erin Solovey

    drexelairlab.com

    Researchers in the Advanced Interaction Research Lab at Drexel study emerging interaction modes and techniques, such as brain-computer interfaces, physiological & wearable computing, and reality-based interaction. Our work has applications in areas such as driving, aviation, medicine, STEM education, gaming, accessibility, complex decision making, as well as human interaction with autonomous systems and vehicles.

    Director: Gabriela Marcu

    empathicdesignandtech.org

    Research in the Empathic Design and Technology Lab is driven by empathy: we address complex social problems using design and technology. Our team works on high-impact projects in our community, through technology deployment studies and community-based participatory research. We are collaborative and interdisciplinary, merging perspectives from computer science, information science, user experience design, psychology, and sociology.

    Director: Youngmoo Kim

    drexel.edu/excite/

    The Expressive and Creative Interaction Technologies (ExCITe) Center pursues activities at the intersection of Technology, Design, and Entrepreneurship. The highly multidisciplinary approach of ExCITe employs a diversity of perspectives to foster creativity, personal expression, curiosity, and collaboration. The ExCITe Center hosts several affiliated research groups including:

    Director: Jichen Zhu

    digm.drexel.edu/pxl/

    The Procedural eXpression Lab (PXL) explores new forms of computational media experience at the intersection of design, aesthetics, and computation. In particular, we focus on interactive narrative, experimental and serious games, and artificial intelligence-based interaction design.

    Director: Andrea Forte

    drexelsocialcomputing.net

    Researchers in the Social Computing Group at Drexel study and design technologies that mediate human collaboration, communication, and learning. Social computing systems include not only communication features and interface design features that surface socially relevant information, but also underlying computational features that shape interaction like recommendation and reputation systems.

    Researchers in the VisCog Lab develop new algorithmic methods to be applied to practical problems. They aim to recognize patterns of human behavior and understand human cognition via computational modeling.

  • The Faculty

    Ellen Bass

    Human Factors

    Ellen Bass’s research develops theories of human performance, quantitative modeling methodologies, and associated experimental designs that can be used to evaluate human-automation interaction in the context of total system performance. The outcomes of the research can be used in the systems engineering process: to inform system requirements, procedures, display designs and training interventions and to support system evaluation.

    Genevieve Dion

    Smart Textiles, Wearable Tech

    Genevieve Dion has an extensive background in bespoke clothing and industrial design. Her research focuses on identifying production methods that advance the field of wearable technology intended for a variety of high performance textiles applications. Dion founded and directs the Shima Seiki Haute Technology Laboratory, a state of the art knitting facility dedicated to advancing the field of smart textiles.

    Andrea Forte

    CSCW, Social Computing, HCI

    Andrea Forte is an interdisciplinary social computing researcher. Her work aims to understand and shape the future of the digital world through research and design. She studies how people interact to create and learn in socio-technical systems like wikis and social network sites. Some of her research involves designing and building new environments while other work focuses on understanding existing systems and practices.

    Youngmoo Kim

    Music, Robotics, HCI

     

    Youngmoo Kim's research focuses on audio, music, and entertainment technologies, including:

    • Machine Listening & Music Information Retrieval, 
    • Human-Machine Interfaces & Robotics for Expressive Interaction
    • Future Audio Entertainment Technologies
    • Voice Analysis and Synthesis

     

    Mick Khoo

    Social Informatics, Metadata

    Mick Khoo's research investigates the sociotechnical dimensions of information systems. His focus is on understanding libraries, archives, and digital repositories; the digitization of physical artifacts; interoperability; and the role of metadata in describing and classifying resources, and making them accessible to users. His interdisciplinary approach draws on theories of practice and tacit knowing from various domains.

    Frank Lee

    Game Design

    Frank Lee is a game designer and researcher who directs the Entrepreneurial Game Studio at Drexel, a creative and experimental game development studio and publisher focused on developing the next generation of leaders in the mobile game industry.

    Gabriela Marcu

    HCI, CSCW, UbiComp, Health Informatics

    Gabriela Marcu’s research interests include human-computer interaction, health informatics, ubiquitous computing, action research, ethnography, user experience design, designing for social change, and organizational information systems. She specializes in designing, developing, and deploying collaborative systems through field studies.

    Michelle Rogers

    Human Factors, HCI, Health Informatics

    Dr. Rogers' primary research interests center on how people's use of information technology in complex settings changes their work. Her current work is focused on understanding the impact of clinical information systems on the work processes of health care practitioners. She is particularly interested in the role of technology in patient safety, job design and user centered design.

    Dario Salvucci

    Cognitive Science, Multitasking

    Dario Salvucci's research focuses on computational models of human cognition and behavior, with a particular emphasis on multitasking and driving. His recent book, The Multitasking Mind (with Niels Taatgen), describes a new theory for how people manage multiple tasks in everyday situations.

    Aleksandra Sarcevic

    CSCW, HCI, Health Informatics

    Dr. Sarcevic's research areas of interest include computer-supported cooperative work, human computer interaction, and healthcare informatics. She has particular interest in understanding how individuals within large collocated teams in high-risk environments interact and communicate while solving problems Dr. Sarcevic's past work has focused on understanding collaboration, teamwork errors, and information behavior of trauma teams while treating severely injured patients immediately after injury.

    Erin Solovey

    Brain-Computer Interfaces, HCI, UbiComp

    Dr. Solovey’s research focuses on emerging interaction modes and techniques, such as brain-computer interfaces and tangible interaction. She is particularly interested in designing, building and evaluating systems to support users dealing with high workload and multitasking, as well as systems that provide novel learning experiences. She also investigates effective human interaction with complex and autonomous systems.

    Michael Wagner

    keywords

    Description of interests.

    Jichen Zhu

    AI, HCI, Creativity

    Jichen Zhu's research focuses on the intersection of artificial intelligence (AI), creative expression, human-computer interaction, and media theory. Her emphasis is developing 1) new forms of cultural artifacts afforded by intelligent systems, 2) AI techniques motivated by expressive goals, and 3) critical understanding of the relationship between computational technology and socio-cultural structures. Her current interests include interactive narrative, serious games, computational creativity, and digital humanities.

    Brian Smith

    HCI, Education and Learning, Creativity

    Brian Smith's research focuses on the use of computation to support and augment human performance and learning, especially in contexts outside of formal education, as well as bringing creativity to the core of educational practices. Prior to Drexel, Smith was Dean of Rhode Island School of Design Continuing Education (RISD|CE) where he oversaw the development of art and design programs for youth and adults and was a co-investigator of RISD's "STEM to STEAM" initiative.

  • Students & Post Docs

    PhD Candidate

    HCI, social computing

    Meen Chul Kim

    PhD Candidate

    data science, learning analytics

    Denisa Qori

    PhD Candidate

    Zhan Zhang

    PhD Candidate

    HCI, health informatics

    Swathi Jagannath

    PhD Student

    HCI, health informatics

    PhD Student

    HCI, health informatics

    Ruixue Liu

    PhD Candidate

    HCI, brain-computer interfaces, machine learning

    Reza Moradinezhad

    PhD Student

    PhD Candidate

    archival studies and social computing

    Michael Dickard

    PhD Candidate

    social computing

    PhD Candidate

    HCI, information behaviors

    PhD Candidate

    Information Behavior, Document Experience

  • Alumni

    Former Drexel students and grads who worked on Human-Centered Computing research

    PhD, 2015

    Assistant Professor, GSLIS, University of Illinois, Urbana-Champaign

    PhD, 2015

    UX/UI Designer & Developer, White Ops, New York, NY

    PhD, 2014

    Post Doc, 2014-16

    Entrepreneur and Designer

    PhD, 2013

    Assistant Professor, College of Communication and Information,
    Florida State University

    PhD, 2009

    Assistant Professor,

    Bowie State University

    National Science Foundation

    Yunan Chen

    PhD, 2008

    Associate Professor, Informatics

    Bren School of Information and Computer Sciences, UC Irvine

    Post Doc, 2007

    Senior Lecturer and MSc Programme Director, UCLIC, University College London

    BS/MS, 2002

    Assistant Professor, University of Florida

    Ankur Saxena

    Brian Lee

    BSCS, 2016

    Sukrit Chhabra

    BSCS, 2016

    Nishtha Dalal

    BSCS, 2016

    Co-founder & Designer, AutoGradr​

    Tushar Soni

    BSCS, 2016

    Software Engineer, Apple

  • Degree Programs

    Drexel degrees that support human-centered technology research

    Digital Media

    Human-Centered Computing

    Information Studies

    Information Systems

    Bachelor of Science

    Masters

    Interactive Digital Media

    Planned: Human-Computer Interaction and Experience

    Masters

    Planned: Transdisciplinary Science, Computing, Engineering, and Design (TranSCEND)

    Masters